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Libgdx texturepacker truncating numbers
Libgdx texturepacker truncating numbers















With the Display outlines checkbox you can visualize the sprite outlines and triangulation TexturePacker has calculated for your sprites. Be sure to add this file to the assetsdata folder in the android project. OpenGL in general and LibGDX in specific, require your image files to be in power of two dimensions. To view your sprite sheet completely inside the TexturePacker window use Fit. One important thing to note, the above graphic is 512×256. SpriteBatch has many methods for drawing a texture: Method signature. Click - or + to zoom in predefined steps. The texture will be drawn in a rectangle positioned at 10,10 with a width and height equal to the size of the texture. eg: decimal tooLongDecimal = 2.1235 tooLongDecimal = Math.Truncate(tooLongDecimal * 100) / 100 I'm also not happy with this because if tooLongDecimal is 0, I'll get a divide by 0 error. Use the slider to zoom in or out continuously. Using Math.Truncate (which only accepts an integer), so I can multiply it by 100, truncate it, then divide by 100. Using the stringformatter to "print" it out only two decimal places, and then converting it to a decimal, eg: decimal tooManyDigits = 2.1345 decimal ShorterDigits = Convert.ToDecimal(tooManyDigits.ToString("0.#")) // ShorterDigits is now 2.13 I'm not happy with this because it involves a to-string and then another string to decimal conversion which seems a bit mad. The only possible ways that I can think of doing it are either: 1. I need to do exactly the same thing in c# code. Eg, if a column is Decimal(8,2), and you try to insert/update a number of 9.1234, the 3 and 4 will be chopped off. Having that it is just matter of instancing a TextureAtlas and using findRegion ('imageName') to recover the TextureRegion. pack file mapping each image and position with its name. To render crisp graphics with sprites, I decided to provide a dedicated sprite folder for every resolution size.

#Libgdx texturepacker truncating numbers full

Eg: 2.919 -> 2.91 2.91111 -> 2.91 Why? This is what SQL server is doing when storing a number of a particular precision. The TexturePacker will take a full folder of images and generate one or more sheets and a.

libgdx texturepacker truncating numbers

I need to truncate a number to 2 decimal places, which basically means chopping off the extra digits.















Libgdx texturepacker truncating numbers